

Touch controls sound unconvincing for that, and tilting the screen is generally uncomfortable, so what? Super Mario Run rethought the whole control scheme, by making the game closer to an endless runner, with taps controlling jumps, but Mario Kart is a whole different kettle of Cheep-cheeps. How Mario Kart will actually transfer to mobile devices is an interesting one – despite its perceived simplicity, the console versions are reasonably complex with at least six inputs given you have to steer left and right, accelerate, brake, drift, and discard banana skins like a healthy-eating litterbug. A bit like Brexit, in that respect, only more colourful and something younger demographics would actually vote for in large numbers given the chance. We have no other details, really – just that it’s happening and will be with us by March 2019.

No details as to whether this will be iOS-first – like Super Mario Run – or a simultaneous Android release like Animal Crossing Pocket Camp, let alone whether it will be paid or freemium.

It’s a good thing those words are so exciting because we’ve got precious little else to go on.
